Posts Tagged ‘Video Game’

CRT_Monitor_Thumbnail

CRT Monitor Effect (Live Demo)

I was recently asked by LaboratoryGames (also, here’s their tumblr page) to develop a special shader to be applied on their Starling game called “Television“, to be played on the […]

Featured_postmortem

Post-Mortem for “Upward Mankind” LudumDare #24

Interested to read about The-Making-Of “Upward Mankind” (my LudumDare #24 entry)? Well then, here is my post-mortem explaining the good, the bad and the ugly: the difficulties, the change of […]

Featured

Ludumdare #24 “Evolution”: Upward Mankind

I’ve really, honesly, didn’t have one sweet clue how to make an ‘evolving’ game within 48 hours. BUT, I have seen my several aspects of my game evolve over those […]

Creating_Tilemaps_Axel_featured

Creating Tilemaps from Bitmaps with Axel

Designing a level for a simple tile-based game doesn’t have to be a painful process of concatenating hardcoded Strings or writing text-files. Instead, you can draw the levels out in […]

surrounded_by_snails_icon

Video Game Soundtrack: “Surrounded By Snails!”

For those who wants to listen (or download) the original soundtracks from the game, these following two files are lengthened loops. You can put them on your portable MP3 device […]

css.php