I took some time to implement a few more features for LaboratoryGames’s CRT Monitor Effect. The new challenges were to implement a Distortion Map, Desaturation (aka: GrayScale), and Vertical RGB […]
Posts Tagged ‘Starling’
I was recently asked by LaboratoryGames (also, here’s their tumblr page) to develop a special shader to be applied on their Starling game called “Television“, to be played on the […]
When Starling was created to help developers get a head-start on Stage3D powered games, it was great to see that all the traditional Flash display objects were replicated in the […]
When developing with Starling, have you ever wished you could increase your girth? Wait… no NOT that kind of increase! (Ahem Ahem) I mean… the size of the hitTest() area […]
While working on my first collaborative game project with Plugin.IO, I was finding it frustrating that we are unable to do in Starling some of the clipping and scrolling features […]
Although it’s a little too late at night to write up a full article about this new implementation I created, see this StarlingPunk demo! Controls Arrow keys to move. This […]
The people that created this framework really made it a priority to make it easy for developers to carryover their knowledge of the current Flash DisplayList architecture – to this new powerful one.