Posts Tagged ‘Math’

Starling_Padding_HitTest

Increasing the Touch Area of objects in Starling

When developing with Starling, have you ever wished you could increase your girth? Wait… no NOT that kind of increase! (Ahem Ahem)  I mean… the size of the hitTest() area […]

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Starling Image Clipping / UV-Scrolling Features

While working on my first collaborative game project with Plugin.IO, I was finding it frustrating that we are unable to do in Starling some of the clipping and scrolling features […]

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Math 101: Creating Parallel Lines from Two Points

There was an interesting question asked on StackOverflow’s Flash category today. I thought it would be a nice challenge to solve. Have a look at the question here: Draw 2 […]

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Making Scrollable Tiles with UV Offsets in Stage3D and AGAL

In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It’s by far my favorite Stage3D 2-dimensional library at this point. If you’re a […]

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AS3 Level-4: Setting up a 2D Particle System with AGAL and Stage3D

It’s been a few weeks since I started experimenting in AGAL and Stage3D. The bad news is… I didn’t figure out how to make a kick-ass 3D Engine with post-processing […]

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AS3 Level-4: Yet another AGAL helper library, ASGL (part 5)

While I was looking for some more advanced Math functionality in AGAL, I stumbled upon this neat library on Google Code called ASGL (available via SVN here). It’s actually more […]

InterpolatingRect

Math 101: Aligning a Small Rectangle within a Large Rectangle along it’s path.

Have you ever wanted to create a Dialog Bubble for a game but just couldn’t quite get the tip of the bubble to align it to where the head (or […]

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