Posts Tagged ‘Ludumdare’

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New PyxelEdit Released: Make pixel-animations effortlessly!

The author of PyxelEdit, Daniel Kvarfordt, has recently announced the new release of his intuitive pixel-art design tool. This user-friendly tile editor got even friendlier by providing a set of […]

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Post-Mortem for “Upward Mankind” LudumDare #24

Interested to read about The-Making-Of “Upward Mankind” (my LudumDare #24 entry)? Well then, here is my post-mortem explaining the good, the bad and the ugly: the difficulties, the change of […]

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Ludumdare #24 “Evolution”: Upward Mankind

I’ve really, honesly, didn’t have one sweet clue how to make an ‘evolving’ game within 48 hours. BUT, I have seen my several aspects of my game evolve over those […]

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Creating a new FlashDevelop Project Template

Whenever a countdown is announced to signal the beginning of a Global GameJam, Ludumdare Compo, 7-days FPS, Jam O’Clock, 0hrs jam or whatever it may be… there is no time […]

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Video Game Soundtrack: “Surrounded By Snails!”

For those who wants to listen (or download) the original soundtracks from the game, these following two files are lengthened loops. You can put them on your portable MP3 device […]

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Ludumdare #23 “Tiny World”: Surrounded By Snails!

This is just a quick and dirty post to upload my game whenever I have a working version. Check frequently during the event for updates! Original Ludumdare Entry available here

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