Posts Tagged ‘Geometry’

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Graphic API Extension Arrives to Starling!

When Starling was created to help developers get a head-start on Stage3D powered games, it was great to see that all the traditional Flash display objects were replicated in the […]

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Increasing the Touch Area of objects in Starling

When developing with Starling, have you ever wished you could increase your girth? Wait… no NOT that kind of increase! (Ahem Ahem)  I mean… the size of the hitTest() area […]

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Math 101: Creating Parallel Lines from Two Points

There was an interesting question asked on StackOverflow’s Flash category today. I thought it would be a nice challenge to solve. Have a look at the question here: Draw 2 […]

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Making Scrollable Tiles with UV Offsets in Stage3D and AGAL

In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It’s by far my favorite Stage3D 2-dimensional library at this point. If you’re a […]

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Flash Developer Life: My personal AS4 Language Wishlist

Even if Adobe has already carved in stones what the next iteration of the ActionScript language will contain, I think it’s worth that each of us Flash developers shout out […]

InterpolatingRect

Math 101: Aligning a Small Rectangle within a Large Rectangle along it’s path.

Have you ever wanted to create a Dialog Bubble for a game but just couldn’t quite get the tip of the bubble to align it to where the head (or […]

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