Posts Tagged ‘GameJam’

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New PyxelEdit Released: Make pixel-animations effortlessly!

The author of PyxelEdit, Daniel Kvarfordt, has recently announced the new release of his intuitive pixel-art design tool. This user-friendly tile editor got even friendlier by providing a set of […]

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CRT Monitor Effect (Live Demo)

I was recently asked by LaboratoryGames (also, here’s their tumblr page) to develop a special shader to be applied on their Starling game called “Television“, to be played on the […]

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Post-Mortem for “Upward Mankind” LudumDare #24

Interested to read about The-Making-Of “Upward Mankind” (my LudumDare #24 entry)? Well then, here is my post-mortem explaining the good, the bad and the ugly: the difficulties, the change of […]

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Ludumdare #24 “Evolution”: Upward Mankind

I’ve really, honesly, didn’t have one sweet clue how to make an ‘evolving’ game within 48 hours. BUT, I have seen my several aspects of my game evolve over those […]

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Creating a new FlashDevelop Project Template

Whenever a countdown is announced to signal the beginning of a Global GameJam, Ludumdare Compo, 7-days FPS, Jam O’Clock, 0hrs jam or whatever it may be… there is no time […]

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Ludumdare #23 “Tiny World”: Surrounded By Snails!

This is just a quick and dirty post to upload my game whenever I have a working version. Check frequently during the event for updates! Original Ludumdare Entry available here

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