Posts Tagged ‘Best Practices’

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Using Object Pooling in the design of a Particle System

Have you ever wondered how a Particle System can benefit from Object Pooling? If you’re not familiar with what that is, basically it’s a fancy programming term for reusing recyclable […]

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Question Du Jour: How to avoid getting stuck in Synth Design and Focus more on completing a Composition?

Designing a new Bass synth, Lead synth, Pads, Noise Sweeps or even a Kick Drum can be an addicting process – so much, that sometimes it eats up hours of […]

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Clean Coding: Refactoring a large project, in baby steps

If you have ever worked on a large project (or you are currently), you may have experienced the Janitorial-syndrome, which is “Man, I wish there was a virtual Janitor that […]

AS3 Level-2: Event Bubbling

I’ve come across several different ways how various company Flash Developers use Events. Some discover it for the first time and think its a great concept to pass a notification […]

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