Posts Tagged ‘AXEL’

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Post-Mortem for “Upward Mankind” LudumDare #24

Interested to read about The-Making-Of “Upward Mankind” (my LudumDare #24 entry)? Well then, here is my post-mortem explaining the good, the bad and the ugly: the difficulties, the change of […]

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Ludumdare #24 “Evolution”: Upward Mankind

I’ve really, honesly, didn’t have one sweet clue how to make an ‘evolving’ game within 48 hours. BUT, I have seen my several aspects of my game evolve over those […]

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Creating Tilemaps from Bitmaps with Axel

Designing a level for a simple tile-based game doesn’t have to be a painful process of concatenating hardcoded Strings or writing text-files. Instead, you can draw the levels out in […]

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Making Scrollable Tiles with UV Offsets in Stage3D and AGAL

In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It’s by far my favorite Stage3D 2-dimensional library at this point. If you’re a […]

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Ludumdare #23 “Tiny World”: Surrounded By Snails!

This is just a quick and dirty post to upload my game whenever I have a working version. Check frequently during the event for updates! Original Ludumdare Entry available here

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