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	<title>Pierre Chamberlain</title>
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	<link>http://pierrechamberlain.ca/blog</link>
	<description>Computer Jack-of-all-Trades / Master of Music</description>
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		<title>Video Game Soundtrack: &#8220;Surrounded By Snails!&#8221;</title>
		<link>http://pierrechamberlain.ca/blog/2012/05/video-game-soundtrack-surrounded-by-snails?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=video-game-soundtrack-surrounded-by-snails</link>
		<comments>http://pierrechamberlain.ca/blog/2012/05/video-game-soundtrack-surrounded-by-snails#comments</comments>
		<pubDate>Sat, 19 May 2012 22:44:15 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[Compositions]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[LD48]]></category>
		<category><![CDATA[Ludumdare]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=946</guid>
		<description><![CDATA[For those who wants to listen (or download) the original soundtracks from the game, these following two files are lengthened loops. You can put them on your portable MP3 device [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>JS-Snippet: Google Analytics Realtime Title Update</title>
		<link>http://pierrechamberlain.ca/blog/2012/05/js-snippet-google-analytics-realtime-title-update?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=js-snippet-google-analytics-realtime-title-update</link>
		<comments>http://pierrechamberlain.ca/blog/2012/05/js-snippet-google-analytics-realtime-title-update#comments</comments>
		<pubDate>Fri, 18 May 2012 01:53:09 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[Ajax]]></category>
		<category><![CDATA[Google Analytics]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Snippets]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=937</guid>
		<description><![CDATA[Do you frequently check your Google Analytics account for the total number of active visitors with the Realtime feature? Do you keep it inside an active tab in the background [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Making Scrollable Tiles with UV Offsets in Stage3D and AGAL</title>
		<link>http://pierrechamberlain.ca/blog/2012/05/making-scrollable-tiles-with-uv-offsets-in-stage3d-and-agal?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-scrollable-tiles-with-uv-offsets-in-stage3d-and-agal</link>
		<comments>http://pierrechamberlain.ca/blog/2012/05/making-scrollable-tiles-with-uv-offsets-in-stage3d-and-agal#comments</comments>
		<pubDate>Thu, 03 May 2012 17:46:46 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[AGAL]]></category>
		<category><![CDATA[AXEL]]></category>
		<category><![CDATA[Context3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[IndexBuffer]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[VertexBuffer]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=884</guid>
		<description><![CDATA[In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It&#8217;s by far my favorite Stage3D 2-dimensional library at this point. If you&#8217;re a [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>POLL #2: Which Flash 2D library do you prefer for GameDev / GameJams?</title>
		<link>http://pierrechamberlain.ca/blog/2012/04/which-2d-library-do-you-prefer?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=which-2d-library-do-you-prefer</link>
		<comments>http://pierrechamberlain.ca/blog/2012/04/which-2d-library-do-you-prefer#comments</comments>
		<pubDate>Mon, 30 Apr 2012 18:23:30 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[Flash Developer Life]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=868</guid>
		<description><![CDATA[There&#8217;s quite a number of 2D Libraries that exists out there for making 2D games in Flash. Is there one that you use and would absolutely recommend? If your favorite [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ludumdare #23 &#8220;Tiny World&#8221;: Surrounded By Snails!</title>
		<link>http://pierrechamberlain.ca/blog/2012/04/ludumdare-23-surrounded-by-snails?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ludumdare-23-surrounded-by-snails</link>
		<comments>http://pierrechamberlain.ca/blog/2012/04/ludumdare-23-surrounded-by-snails#comments</comments>
		<pubDate>Sun, 22 Apr 2012 21:18:37 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash Developer Life]]></category>
		<category><![CDATA[AGAL]]></category>
		<category><![CDATA[AXEL]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[GameJam]]></category>
		<category><![CDATA[LD48]]></category>
		<category><![CDATA[Ludumdare]]></category>
		<category><![CDATA[Stage3D]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=846</guid>
		<description><![CDATA[This is just a quick and dirty post to upload my game whenever I have a working version. Check frequently during the event for updates! Original Ludumdare Entry available here [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flash Developer Life: My personal AS4 Language Wishlist</title>
		<link>http://pierrechamberlain.ca/blog/2012/04/flash-developer-life-my-personal-as4-language-wishlist?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flash-developer-life-my-personal-as4-language-wishlist</link>
		<comments>http://pierrechamberlain.ca/blog/2012/04/flash-developer-life-my-personal-as4-language-wishlist#comments</comments>
		<pubDate>Tue, 03 Apr 2012 18:41:25 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash Developer Life]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 4.0]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[Memory Management]]></category>
		<category><![CDATA[Optimization]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[Wishlist]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=821</guid>
		<description><![CDATA[Even if Adobe has already carved in stones what the next iteration of the ActionScript language will contain, I think it&#8217;s worth that each of us Flash developers shout out [...]]]></description>
		<wfw:commentRss>http://pierrechamberlain.ca/blog/2012/04/flash-developer-life-my-personal-as4-language-wishlist/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>POLL #1: How could the articles be more helpful to you?</title>
		<link>http://pierrechamberlain.ca/blog/2012/03/poll-001-how-could-articles-helpful?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=poll-001-how-could-articles-helpful</link>
		<comments>http://pierrechamberlain.ca/blog/2012/03/poll-001-how-could-articles-helpful#comments</comments>
		<pubDate>Wed, 14 Mar 2012 00:38:54 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[Flash Developer Life]]></category>
		<category><![CDATA[polls]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=811</guid>
		<description><![CDATA[It&#8217;s wasn&#8217;t that long ago when I started to write my first blog posts on here. I find it interesting to read and hear people&#8217;s feedback to further improve the [...]]]></description>
		<wfw:commentRss>http://pierrechamberlain.ca/blog/2012/03/poll-001-how-could-articles-helpful/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>AS3 Level-4: Using Ping-Pong technique with RenderToTexture in Stage3D and AGAL</title>
		<link>http://pierrechamberlain.ca/blog/2012/03/as3-level-4-ping-pong-technique-rtt-stage3d-agal?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=as3-level-4-ping-pong-technique-rtt-stage3d-agal</link>
		<comments>http://pierrechamberlain.ca/blog/2012/03/as3-level-4-ping-pong-technique-rtt-stage3d-agal#comments</comments>
		<pubDate>Thu, 08 Mar 2012 19:33:22 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[AGAL]]></category>
		<category><![CDATA[Context3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndexBuffer]]></category>
		<category><![CDATA[rtt]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[VertexBuffer]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=790</guid>
		<description><![CDATA[In this tutorial, I&#8217;ll cover how to use a rendering technique known as &#8220;Ping-Ponging&#8221; to achieve a colorful psychedelic post-processing effect. Basically, it is the process of alternating between two [...]]]></description>
		<wfw:commentRss>http://pierrechamberlain.ca/blog/2012/03/as3-level-4-ping-pong-technique-rtt-stage3d-agal/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AS3 Level-4: PREVIEW Using RenderToTexture for Trailing Effects in Stage3D and AGAL</title>
		<link>http://pierrechamberlain.ca/blog/2012/03/preview-rtt-trail-effect-stage3d-agal?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=preview-rtt-trail-effect-stage3d-agal</link>
		<comments>http://pierrechamberlain.ca/blog/2012/03/preview-rtt-trail-effect-stage3d-agal#comments</comments>
		<pubDate>Wed, 07 Mar 2012 20:33:39 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[AGAL]]></category>
		<category><![CDATA[Context3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndexBuffer]]></category>
		<category><![CDATA[rtt]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[VertexBuffer]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=779</guid>
		<description><![CDATA[This is just a quick preview for a very special achievement in my exploration of Stage3D and AGAL. It&#8217;s my first attempt at using a &#8220;ping-ponging&#8221; technique to achieve a [...]]]></description>
		<wfw:commentRss>http://pierrechamberlain.ca/blog/2012/03/preview-rtt-trail-effect-stage3d-agal/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Level-4: Setting up a 2D Particle System with AGAL and Stage3D</title>
		<link>http://pierrechamberlain.ca/blog/2012/01/as3-level-4-setting-2d-particle-system-agal-stage3d?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=as3-level-4-setting-2d-particle-system-agal-stage3d</link>
		<comments>http://pierrechamberlain.ca/blog/2012/01/as3-level-4-setting-2d-particle-system-agal-stage3d#comments</comments>
		<pubDate>Thu, 26 Jan 2012 20:15:18 +0000</pubDate>
		<dc:creator>Pierre Chamberlain</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[AGAL]]></category>
		<category><![CDATA[Context3D]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndexBuffer]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Stage3D]]></category>
		<category><![CDATA[VertexBuffer]]></category>

		<guid isPermaLink="false">http://pierrechamberlain.ca/blog/?p=736</guid>
		<description><![CDATA[It&#8217;s been a few weeks since I started experimenting in AGAL and Stage3D. The bad news is&#8230; I didn&#8217;t figure out how to make a kick-ass 3D Engine with post-processing [...]]]></description>
		<wfw:commentRss>http://pierrechamberlain.ca/blog/2012/01/as3-level-4-setting-2d-particle-system-agal-stage3d/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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