ActionScript 3.0

uvscrollable_featured

Making Scrollable Tiles with UV Offsets in Stage3D and AGAL

In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It’s by far my favorite Stage3D 2-dimensional library at this point. If you’re a ...

surrounded_by_snails_icon

Ludumdare #23 “Tiny World”: Surrounded By Snails!

This is just a quick and dirty post to upload my game whenever I have a working version. Check frequently during the event for updates! Original Ludumdare Entry available here

prayer_as4_small

Flash Developer Life: My personal AS4 Language Wishlist

Even if Adobe has already carved in stones what the next iteration of the ActionScript language will contain, I think it’s worth that each of us Flash developers shout out ...

PsychedelicEffect

AS3 Level-4: Using Ping-Pong technique with RenderToTexture in Stage3D and AGAL

In this tutorial, I’ll cover how to use a rendering technique known as “Ping-Ponging” to achieve a colorful psychedelic post-processing effect. Basically, it is the process of alternating between two ...

ColorPerlinNoise

AS3 Level-4: PREVIEW Using RenderToTexture for Trailing Effects in Stage3D and AGAL

This is just a quick preview for a very special achievement in my exploration of Stage3D and AGAL. It’s my first attempt at using a “ping-ponging” technique to achieve a ...

Particle_System_AGAL_featured

AS3 Level-4: Setting up a 2D Particle System with AGAL and Stage3D

It’s been a few weeks since I started experimenting in AGAL and Stage3D. The bad news is… I didn’t figure out how to make a kick-ass 3D Engine with post-processing ...

AGAL_p5_featured

AS3 Level-4: Yet another AGAL helper library, ASGL (part 5)

While I was looking for some more advanced Math functionality in AGAL, I stumbled upon this neat library on Google Code called ASGL (available via SVN here). It’s actually more ...

AGAL_p4_featured

AS3 Level-4: Say Hello to XAGAL, the XML AGAL interpreter (part 4)

For the past few days, I have been experimenting with various options of writing AGAL code in ways that would be easier to follow than the raw code itself. I’ll ...

AGAL_p3_featured

AS3 Level-4: Manipulating RGB Colors on a Texture with AGAL (part 3)

In this third experiment of AGAL, I will show you how we can modify the colors of a Texture in realtime by using some FragmentShader constants based on where the ...

AGAL_p2_featured

AS3 Level-4: Experimenting with EasyAGAL (part 2)

You may have notice a slight difference with the title of this post when compared to my first post, “part 1” released previously. To further facilitate writing Vertex and Fragment ...