Making Scrollable Tiles with UV Offsets in Stage3D and AGAL
In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It’s by far my favorite Stage3D 2-dimensional library at this point. If you’re a ...
Computer Jack-of-all-Trades / Master of Music
In the last gamejam I participated (Ludumdare #23), I used the sweet and oh-so-sexy Axel Library! It’s by far my favorite Stage3D 2-dimensional library at this point. If you’re a ...
This is just a quick and dirty post to upload my game whenever I have a working version. Check frequently during the event for updates! Original Ludumdare Entry available here
Even if Adobe has already carved in stones what the next iteration of the ActionScript language will contain, I think it’s worth that each of us Flash developers shout out ...
In this tutorial, I’ll cover how to use a rendering technique known as “Ping-Ponging” to achieve a colorful psychedelic post-processing effect. Basically, it is the process of alternating between two ...
This is just a quick preview for a very special achievement in my exploration of Stage3D and AGAL. It’s my first attempt at using a “ping-ponging” technique to achieve a ...
It’s been a few weeks since I started experimenting in AGAL and Stage3D. The bad news is… I didn’t figure out how to make a kick-ass 3D Engine with post-processing ...
While I was looking for some more advanced Math functionality in AGAL, I stumbled upon this neat library on Google Code called ASGL (available via SVN here). It’s actually more ...
For the past few days, I have been experimenting with various options of writing AGAL code in ways that would be easier to follow than the raw code itself. I’ll ...
In this third experiment of AGAL, I will show you how we can modify the colors of a Texture in realtime by using some FragmentShader constants based on where the ...
You may have notice a slight difference with the title of this post when compared to my first post, “part 1” released previously. To further facilitate writing Vertex and Fragment ...