This is just a quick preview for a very special achievement in my exploration of Stage3D and AGAL.

It’s my first attempt at using a “ping-ponging” technique to achieve a texture that feedbacks into the first render pass.

Ultimately, I’m going to try to create fluid-like effects, influenced by particles and perhaps some other Texture as a displacement map.

I present to you… an Additive Color Perlin-Noise effect!

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Enjoy! ;)